ARMORED WARFARE

2015-2016

Armored Warfare is a F2P wargame in the format popularized by World of Tanks. With a team of seasoned Scaleform engineers on staff, most of my responsibilities on this project were related to visuals; UX and UI design, 3D modelling and iconography.

Custom Game Mode

As a match-based combat game, this UI was intended to help players quickly set up and customize new game sessions. A chat-enabled lobby allowed users to give input on the game mode settings. Finally, a server list to show all the available matches.

Garage UI Redesign

You can see the original Garage/lobby design in the carousel section above this one. These selected designs below were iterations on improving the UX and the visuals of that existing design.

Garage TABs UI

With the new visuals complete, the next part was to redesign the UX and UI of the individual management tabs associated with this part of the game, between match sessions.

icons

The process of generating these icons was pretty simple. Read about the item in confluence, try to find any reference imagery online or in one of our tank reference manuals, and then rebuild it in Max. These weren't intended to be 3D game assets, so I made overly complex meshes, skipped on textures, and added detail in Photoshop after the base renders were complete. This was a lot of fun to do. I think that makes me a nerd? Also, who knew tanks used so many different kinds of ammo?

Miscellaneous

Trees are pretty common in video games, and I've had experience making a few of them. The main goals are to make something uniquely identifiable about each box, and having their current status be unambiguous. Also some tooltips, a map, and some selected consumables I had fun making.