Firefall

2011-2013

Originally hired because of my decade of web-design experience, I quickly transitioned to being Red 5's full time Senior UI Designer. Firefall was another team-based game, with all the standard requirements, and loads and loads of iconography needs. I did a lot of 2D and 3D UI work on this project, but the icon work remains my favorite.

HUD ui

Under strong direction to explore 3D UI solutions, I still wanted to ensure everything was readable and usable. Often, in sci-fi, there will be a request to 'skew' UI so it looks more 3D. This can be okay if done with subtlety, but far too often such tilting, without a change in UI FOV, can diminish readability. My goal on this task was to make sure everything was still clear on screen.

menu designs

Various blockouts and explorations of different required menus in the game.

miscellaneous

A few in-game branding items, some tech trees and their contents, and a few miscellaneous UI elements.