NOSGOTH

2013

A team-based action "shooter" in the Soul Reaver universe. Anyone else miss those games? On this project, I was again tasked to update the visuals of an existing UI design into something that better represented the brand, and studio. To that end, I embraced a more nostalgic, hyper-detailed fantasy theme, and I'd love the chance to work on fantasy again. I love sci-fi and designing for it, but there's something so tactile about some fantasy UI that feels very satisfying to me.

Nosgoth Home UI

Like many session-based team games, there was a meta-UI lobby where players could manage their progress, browse their gear, shop on the in-game store, or initiate a new match.

Nosgoth menus UI

A general mix of more menu UI and menu design explorations in that same lobby.